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Welcome to FUN 2007, the first workshop on design principles for software that engages its users. In this one day workshop, we aim to improve the understanding of how to design software that motivates users intrinsically. We are interested in exchanging principles, patterns, applications or approaches and hearing case studies that attempt to engage users and to stimulate personal growth and evoke change.
We aim to provide an opportunity for expanding the body of knowledge in the area of motivational interfaces from rather game oriented to work related software and to provide a forum that will help grow a community of interest in this area. The workshop aims to identify a network of motivational software developers and researchers with the goal to transfer academic insights into practical applications that meet industrial needs.
Topics of interest include, but are not limited to:
• Affective HCI, Emotion, Motivational Interfaces.
• Design Methods, Patterns and Principles.
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